Your CMS plays a decisive part in creating accessible content, suggest the Authoring Tools Accessibility Guidelines (ATAG). Whenever a content designer creates content, the CMS could help with the accessibility of it. For instance, when a designer drops in an image, the CMS could point to the ideal text alternative or calculate the consequences for color contrast. In this talk, you will learn more about what ATAG is and how, with ATAG in mind, CMSes can personally assist content editors on their way to a more accessible website.
Coming up next (October 06, 2021): David McDonaldRegister for the upcoming episode!
Our next webisode will feature David MacDonald, president of CanAdapt and an 18 year veteran with the WCAG Working group. David will discuss what's new in WCAG 2.2 and will also be on hand for a mini-AMA about WCAG, so bring those hard questions that keep you up at night!
What on earth is a `<section>` element actually for? How do we use it properly? In what ways is `<section>` different to other elements like `<article>` and `<main>`? The answer lies with assistive technologies like screen reader software, and Martin is here to explain all.
As a developer, this scenario might sound familiar: You are puzzling over a design, trying to figure out that perfect combination of semantic markup and ARIA you'll need to build it. You spend hours on it but the deeper you get, the more you ask yourself, “Does this thing that I’m building even make sense?” You go to the designer to talk it through but end up in an uncomfortable conversation where you’re pretty sure that neither of you understood where the other was coming from. If Accessibility is the practice of designing and building things that can be used by everyone then Accessibility has to be present in the design before it can be built. And what you might not know is that everything you already know about Accessibility can be used as a way to talk about the troubled parts of a design in a way that designers understand. Accessibility and Design are like two languages that share a common root: Usability. In this episode I’ll talk about some common issues and how you can bring them up with your design partners in ways that you’ll both understand.**